Should gamers be accountable for in-game war crimes?
The Red Cross has told the BBC that it wants military-themed video games to adhere to real-life international laws
Don’t shoot the civilians. This is something military games have been telling us for many years. I remember my first go on Taito’s explosive arcade title Operation Wolf – it was the late-80s and this frenzied blast-’em-up, with its jungle environment and hostage rescue missions, was clearly gunning for a generation of Rambo II fanatics. It even let you control the action with an Uzi-style sub-machine gun bolted to the cabinet. But what it wouldn’t let you do was kill passing civilians: collateral damage of this sort took a big chunk off your health bar.
Of course, this was really more about mechanics than ethics: players were being tested on their reactions and visual awareness, and failure meant a reduction in game time rather than a few moments’ reflection on innocent victims. These days, if you accidentally (or otherwise) shoot a civilian or comrade in a military shooter, you’ll probably get a ‘mission failed’ message and a one-way trip back to the last checkpoint. What you won’t get is a military tribunal and a dishonorable discharge.
In a BBC news report earlier this week, however, Francois Senechaud from the International Committee of the Red Cross told a reporter that, due to the increasing verisimilitude between first-person shooters and real-life combat, games should start to abide by the international laws of armed conflict.… Read more